Fortune’s Weave

Fire Emblem: Fortune’s Weave guide

A free, unofficial guide to Fire Emblem: Fortune’s Weave. It covers all 65 characters, a chapter checklist for each route, what you can permanently miss, and who to recruit and when. Every fact names its sources, and anything that could spoil the story is hidden until you choose to reveal it.

Fire Emblem: Fortune's Weave

A companion for playing through Fortune's Weave: it tells you what to do in the chapter you are on, what you would otherwise miss, and who you can recruit and when.

  1. Set where you are. Choose a route, part and chapter. Now Playing shows what to do before you start, what closes when you finish, and what to begin now for a gate that opens later.
  2. Tick things off. Ticks, your chapter and your Renown are saved in this browser. Sign in to keep them on every device.
  3. Spoilers stay hidden. Story content past your chapter is blurred until you reveal a block, or switch everything on in Settings.
  4. Facts carry their source. Anything not confirmed by two sources is marked unverified; a gap says so rather than guessing.
  5. Vote on tiers. Unit and class tiers are community votes, anonymous, one per subject, protected by a bot check.

Install it: on a phone, use your browser's “Add to Home Screen” and it opens like an app, offline included.

What’s new · last updated 5 November


Choose your route

Pick a route, then a part and chapter, to see what to do now.

Route
Part
Chapter
Renown level
Not tracked

New to the guide? Read getting started, see what you can still permanently miss, or check which supports to gift early.

This guide is free, with one small ad on most pages to cover hosting now that so many players use it. If it’s helped you, a Ko-fi helps cover hosting.

World map of Dagda

261 named locations across 15 regions, drawn over the in-game map. Search for a place, or pick an item to see where it can be gathered. Open the world map

What this guide is

This is a free, unofficial companion for Fire Emblem: Fortune’s Weave, made to sit open on a phone while you play. It is for players who want to know who to recruit and when, what they can still miss in the chapter in front of them, and which choices are worth planning ahead for. It covers all 65 characters, the four Part I routes, classes, items, dungeons, sidequests and the game’s systems.

Pick a route and a chapter on Now Playing and the checklist follows you through the game. Anything that could spoil the story is blurred until you choose to reveal it, so the guide is safe to use on a first playthrough. Progress is saved in your browser, and an optional account only syncs it between devices.

What is original here

Much of the game is documented elsewhere, so the guide leans on work that is not. The meal reactions were captured from the game’s own pre-meal screen, because no published source lists who likes which dish. The world map is built up from the author’s own world-map screenshots. The tier list shows tiers per route from a written rule, beside the votes of players who use the site.

Recruitment and the planner hold 161 recruitment plans, one per recruit and route, with steps lined up by chapter so you start the slow ones, like raising a support, early enough. Where the author’s own play differs from a published guide, it is labelled as the author’s experience and not presented as a sourced fact.

Every record names its sources and a confidence level. Unverified facts are marked, and a gap reads “not yet documented” rather than a guess. The about page explains how the content is made and how to report a mistake.

Guides

  • Getting started: Which route to pick first, what each of the four routes unlocks, how Renown and Support gate recruits, and which blessings and classes to look at early.
  • Choosing a route: The four Part I lords side by side: who joins, who is locked out, and how many chapters and paralogues each path has, counted from this guide's data.
  • Combat rules the game doesn't explain: Weapon-type traits, mounting, Blaze meters, Cursed Treasures, Large Unit shields, guest units, weapon repair and Clash.
  • Questions and answers: Short answers to what players ask: gold, levelling, game length, skipping Part II, effective damage, rewinding, free time, missables and recruiting.
  • Weekly checklist: The weekly activities split into what uses a turn, what is free and what is undocumented, with a list to tick off and reset.
  • Growth checker: Pick a unit, class, mount and level, enter their stats, and see whether the unit is ahead of or behind the expected value for each stat.
  • Lord talents: How each lord's own world-map mechanic works: Cai's Lure and farming, Dietrich's Answerer's Cry and duels, Theodora's Battalions and Leda's performances.
  • Luring and capturing mounts: How mount capture works on Cai's route: when it unlocks, which food lures what, the author's reload method, and a table of every breed.
  • New Game+ and Replay: The game has Replay rather than New Game+: how chapter bookmarks work, what carries into a second path or a replay, and what a Clear Save adds.
  • Unfinished story threads: Parts of the story are referred to but never shown. A spoiler-gated look at what seems to be cut content, with sources kept apart.

All guides

Reference

  • Tier list: Every unit ranked, with route-by-route tiers and community votes.
  • Recruitment: Who joins, when, and what each recruit needs.
  • Missables: What closes for good, chapter by chapter.
  • World map: Towns, routes and resources.
  • Meals: Dish reactions captured from the game.
  • Gifts: Who likes what.
  • Characters: A page for every unit.
  • Wiki: Systems, spells, abilities, mounts and more.